STEAM and Youth Programming
We work with a number of sectors and fields to integrate youth STEAM programming and engagement. This might be music, fashion and arts, food, health and lifestyle, sport, environment, marine and wildlife or urban planning, space exploration, learning gaming play, and many others.
We are continuously building and testing our model and expanding the partners with whom we work. Examples of our partner engagements:
Music and Digital Creatives :: Youth workshops and kids hacks with the ITU Youth Summit
Transportation :: App development challenge with the Microsoft International Women’s Hackathon
Education and Play :: Education app development challenge with the Augmented Reality / Virtual Reality Mini (youth) Hackathon
Architecture, Engineering and Construction :: Girls’ Minecraft hack within the AEC Hackathon
Space Exploration and Applications :: Year long project based on Nasa’s Imagine Mars with Girl Scouts troop.
Development of Model Mars, a platform on Space, Society and Sustainability.
We also work with organizations in providing advice on development of an inclusive and just STEAM ecosystem, particularly with a focus on women and girls. Examples include:
Gender, Science, Technology and Innovation & Future Forecasting :: An initiative with WIPO, UNESCO and UN Women to advance the use of future foresight tools to anticipate possible future scenarios around gender equality and STEM, and develop responsive policy frameworks to reach a preferred outcome.
Space for Women :: Space for Women (+Young Women) Expert Meeting and Programme Development with the UN Office for Outer Space Affairs and UN Women, and participation in the UNISPACE+50 Space for Women symposium.. Founding member of the Space for Women Bay Area Chapter.
Global Association of Science and Technology Centers (ASTC) :: International Day of Science for Peace and Development Celebration with the Gender equality marathon and expert panel highlighting the role of (young) women in STEM and the ways in which STEM can promote women’s empowerment around the world. Partnering with ASTC to develop a Gender Project to these same ends.
STEM, Youth and Gender: UN Women Youth Development Network Gender Working Group :: Strategy for creation of a STEAM Task Team focused on gender equality and youth.