Building Better Futures

 
 
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WE WORK WITH YOUTH AND COMMUNITIES TO IMAGINE, EXPLORE AND BUILD BETTER WORLDS.

  • Create opportunities for youth and communities to shape their futures in more creative, innovative, collaborative and forward looking ways.

    Advance understanding and support of the public interest and good.

    Challenge narratives on technological and other forms of determinism and generate sense of possibility and hope.

    Build greater sense of agency, new thinking models (systems, futures), and develop practical and action oriented skills.

HERE IS WHAT WE HAVE BEEN UP TO…..


We engage within existing initiatives to bring in elements of world building and futures thinking.


Youth Civic Futures
Engaging youth in futures thinking as part of community planning and development through exercises and conversations, real world observation and mapping, and speculative design. Learn more about our Rhinebeck Youth Voices project and read a highlight of the project by Teach the Future.

Workshop and Consultation Futures Thinking on Gender Equality and STI in partnership with the ITU, WIPO and UN Women.

We develop new initiatives and programming on world building and emergent technology.

Model Mars Invites youth (13-18) from around the world to simulate living in a future society on Mars and work together to solve a story based, inter-disciplinary problem that introduces and tests futures, systems and design thinking skills. Teams engage in speculative design for our Museum of the Future, help build a planetary wide Mars Commons, and then translate their insights, learning and new approaches to solving for the UN Sustainable Development Goals on Earth in the here and now. Learn More.

Extended Reality Hacks Girls and youth hackathons on designing the built environment and enhancing community through extended reality and virtual worlds.


We test and amplify programming that seeks to create a better world through innovative thinking and action.

Biomimicry for Youth In order to promote more sustainable design practices, and improve the connections between youth and nature, we piloted the Biomimicry Youth Design Challenge for late elementary school children. The team won the national competition for the middle school age group.